Ich habe Call of Duty World at War installiert und wollte es starten, jedoch schließt sich das game direkt wieder und die console öffnet sich mit folgender meldung:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 691 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 359 msec for asset 'shadowcaster' of type 'material'.
Waited 11 msec for asset 'stencilshadow' of type 'material'.
Waited 198 msec for asset 'cinematic' of type 'material'.
Error: Waited 202 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
------- sound system initialization -------
Error during initialization:
Unhandled exception caught
im internet wurde geschrieben das wenn man den sound auf 16 Bit 48000 Hz (DVD-Qualität) stellt es funktioniert, jedoch finde ich nirgendswo eine erklärung wie es bei XP einzustellen ist, oder geht das "nur" bei vista?
(neuste direct x version usw ist drauf)
bitte um hilfe